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Re: Corrupting, er... converting new players

From: Charles Lee <xarcht@y...>
Date: Fri, 10 Jun 2005 14:23:50 -0700 (PDT)
Subject: Re: Corrupting, er... converting new players

I found a way to get new people to try games is to have your table ready
before anyoneelse's and run some quickey intro games. This shows others
how your game is going and obviously more fun. Psycology,  oops, trade
secret out.  Congrats and try simple paint jobs on minis.

Scott Field <wscottfield@comcast.net> wrote:How to con role-players into
trying Full Thrust:

At BenCon last weekend I ran a Star Hero RPG about a commando team 
infiltrating an enemy-held planet to gather intel before the fleet 
arrives. The scenario then fed into a Full Thrust game that evening, 
when the fleet arrived. If I'd had more time to put something together, 
I might've tied it in even more directly, with the player characters 
from the RPG scenario commanding ships in the FT scenario. As it was, 
three out of four RPG players were curious enough to see how the story 
ended that they signed up for the minis game too. Two of them had never 
played a minis game before. Now they're hooked! I probably would've 
attracted more players if the RPG had been a more familiar ruleset (ie 
d20 or Traveler), or based on a familiar setting like Trek or whatever.

Just a thought that seemed to work well enough. Take it or leave it.

Scott

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