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[FT] Weapons Cost for firing every other turn

From: "laserlight@q..." <laserlight@quixnet.net>
Date: Tue, 17 May 2005 12:29:22 -0400
Subject: [FT] Weapons Cost for firing every other turn

How much of a cost reduction, if any, would be right for weapons which
fire
every other turn, instead of every turn?  I'm thinking of Grasers but
could
extend it to other weapons.

And if you put two weapons in a turret, so you have to fire them at the
same target and lose them both in the same threshold, how does that
affect
them?

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