Re: [FT] First Game AAR
From: Warbeads@a...
Date: Fri, 29 Apr 2005 06:16:54 EDT
Subject: Re: [FT] First Game AAR
In a message dated 4/29/05 5:04:02 AM Central Daylight Time,
roger@firedrake.org writes:
On Fri, Apr 29, 2005 at 12:08:29AM -0700, Fred Schmidt wrote:
>Pulse torps don't require a dedicated FC?
One FC per ship target, which can direct beams, pulse torps, SMPs,
and/or any other direct-fire weapons you may happen to have.
R
I kind of look at it like (Logic/PSB/because) this:
Missiles like SM and MTM/HM need an "Area" solution for either the
seekers
or AI/Seeker systems to start in. I think of this as "Area Targeting."
Algorithm 1.
To the FC finding a ship as target is a function -- once the position
is
"Known" so all the DF (Direct Fire) systems have the same input. I
think of
this as "Position Targeting." In reality the place you are targeting
is a
pinhead on the ship mini due to scale differences. Algorithm 2.
Needle Beams need a specific place on the target (which may differ even
within sister ships of the same class), hence a different algorithm
("Precision
Targeting"- Relatively more precise anyway) hence a different function.
Algorithm 3.
Algorithm 1 is a 'snapshot' (ACM - Air Combat Maneuvering - term not
photo)
while the others are more 'number crunching intensive' with algorithm 3
requiring the computations much longer (exclusivity) then algorithm 2.
Gracias,
Glenn "warbeads"