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Re: [LONG] Unified Fighter Proposal UFP Lite

From: Oerjan Ariander <oerjan.ariander@t...>
Date: Wed, 27 Apr 2005 18:50:06 +0200
Subject: Re: [LONG] Unified Fighter Proposal UFP Lite

morp wrote:

>I've 2 question anyway :
>1/ ADFC used for directing fire of say "standard weapon" in anti ship
mode,

ADFC can *only* be used to direct Point Defense mode fire, not anti-ship

mode fire. That's why the section on ADFC doesn't say anything about 
anti-ship mode fire, but it could be clarified:

Replace the sentence

"Kra'Vak scatterguns and Sa'Vasku interceptor pods may not use ADFC
guidance."

with

"Kra'Vak scatterguns, Sa'Vasku interceptor pods and Anti-Ship mode fire
may 
not use ADFC guidance."

>2/ [...] Then fighters are attacking now AFTER capital ships fire,
[...]
>On the contrary this rule reduce the power of salvo
>missile/ AMT and it's may not be the original goal
>(provide solution against fighter attack).
[...]
>The new shoot opportunities of anti ship fire can be
>directed to missiles, fairly logical as it's allowed
>against fighters, it's consistent. But surviving
>missiles now strikes after capital ship fire and there
>they loose a significant part of their tactical
>utility : beeing able to strike enemy ships first.

Missiles only lose the ability to strike the enemy first if the missile 
boats launch straight ahead of themselves and then attempt to follow
behind 
the missiles into the enemy fleet. If the missile boats instead approach

the enemy obliquely and turn away immediately after launching, they're 
still quite capable of striking first.

Anti-Ship fire doesn't really affect Salvo Missiles or AMTs much - their
-3 
DRM against Anti-Ship fire makes them very difficult targets,
particularly 
for beams. Heavy Missiles (formerly known as "More Thrust" missiles) are

usually easier for the anti-ship weapons to hit, but OTOH you need one
FCS 
per HM rather than one per full salvo.

The main - and fully intentional - reduction of missile power in the 
beta-test rules comes from the defenders' improved area-defence
capability 
(using FCSs to direct PD fire at missile salvoes that don't attack the
ship 
itself) and their new ability to optimize their point defence firepower 
(each ship allocates its weapons - including point defences - when it is

chosen to fire, and can therefore observe the results of the previous 
ships' fire before it picks its own targets).

The main - and equally intentional - IMPROVEMENT of missile power in the

beta-test rules comes from the attackers' ability to use direct-fire 
weapons to damage or destroy some of those defending point defence
weapons 
which would otherwise be capable of shooting at the missiles, before
those 
point defence weapons get a chance to do so :-/

>Could it be possible for missile to keep their attack
>resolution before capital ships,

Nope.

With the Fleet Book turn sequence you have to keep track of which 
dual-purpose weapons (B1s, K1s, Pulsers, SV Pod Launchers, and even PDSs
if 
the ship is within 6mu of the enemy ships) fired in the PDS phase, since

they're not allowed to fire again in the Ship's Fire phase, and also
since 
the weapons can suffer threshold damage between the PDS phase and the 
ship's turn to fire in the Ship's Fire phase. (Scatterguns are expended 
when they fire, so for them this tracking is automatic.) For "human"
ships 
whose main point-defence weapon in the Fleet Book rules is the PDS this 
tracking isn't too much trouble, but for Phalons and other races who use

the same weapons against both fighters/missiles and ships it slows the
game 
down quite considerably.

The reason for moving fighter/missile/plasma attacks to after the Ship's

Fire phase is to allow each ship to fire all of its weapons *at the same

time* and thus remove the need for this tracking (and consequently speed

the game up a bit, particularly for Phalons and similar forces).

If you resolve missile attacks *before* the Ship's Fire phase you have
to 
put the PDS phase right back in again (and thus get all that weapons 
tracking back again).

Later,

Oerjan
oerjan.ariander@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry

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