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Re: New weapons from Beta Test fleets

From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Fri, 25 Mar 2005 11:55:30 +0100
Subject: Re: New weapons from Beta Test fleets

I wrote:

>Some quick comments before going on Easter holidays:
[...]
>>So two ships, each with the same amount each of hull, armor, FCS, and
>>thrust, but ship A has 2x PTL and Ship B has 4x PTL as their only
>>weapons, then Ship A costs X points and Ship B costs (SQRT(2))*X
>>points?
>
>Ship B *should* cost sqrt(2) * X points; but since the Fleet Book
system 
>is intended to be useable with pen and paper and thus doesn't use the 
>square root function, it usually doesn't get it exactly right.

That was a bit *too* quick <sigh>

B should have cost sqrt(2) * X _if_ Full Thrust combat had been 
simultaneous. Since it isn't, a force consisting of type-B gets to fire 
more weapons faster during the combat phase than a similarly-priced
force 
consisting of type-A ships could, giving B a better chance to knock out 
enemy weapons before *they* can fire. This is one of the inherent 
advantages the Full Thrust rules award to big ships. (There are others,
too 
- eg., B is likely to have more DCPs per ship than A, and thus more
likely 
to repair damaged systems.) These "big-ship advantages" are also worth 
points, which must be added on top of the sqrt(2) * X.

Gotta rush,

Oerjan
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry

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