Re: [semi-VV] Multiple resources - was RE: Game balance
From: Rrok Anroll <coldnovemberrain_2000@y...>
Date: Mon, 7 Feb 2005 09:32:01 -0800 (PST)
Subject: Re: [semi-VV] Multiple resources - was RE: Game balance
Another good example would be the BBS game Trade Wars 2002
--- Alan and Carmel Brain <aebrain@webone.com.au> wrote:
>
> See "Imperium" which managed this quite well.
>
> For simple trading mechanics, see "Civilisation" and for that matter
> "Risk".
>
> Having 3 types of resource (call them Red, White and Blue, or
> Biologicals, Minerals, and Industrials if you like), where you need
> either 1 of each, or 5 each of any 2, or 20 of any one, to make a
> "Production point", and you get the idea.
> For extra credit, make them mass different amounts, so you get cheap
> bulk freighters as well as expensive high-speed low-capacity
> couriers.
>
>
> --
> Alan & Carmel Brain
> http://aebrain.blogspot.com
> mailto:aebrain@webone.com.au
>
=====
Remember, even light is shaped by the darkness that surrounds it, and
the true crafters are seldom ever seen. Welcome to the shadows kid.
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