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Re: [VV] Vectorverse FTL

From: Ryan Gill <rmgill@m...>
Date: Mon, 31 Jan 2005 12:18:46 -0500
Subject: Re: [VV] Vectorverse FTL

At 12:05 PM -0500 1/31/05, Grant A. Ladue wrote:
>
>    Hmm, I don't know how defendable *any* gate would really be.  The 
>guy on the
>  other side can just push through large bundles of seeker missiles and
emp
>  devices.  The attacker doesn't have to worry about hitting his own
ships at
>  all, so he can just pump seek and destroy weapons through. 
Eventually you're
>  going to swamp any amount of fixed defenses.  At some point, it's
going to
>  come down to the mobile assets of the defender versus the mobile 
>assets of the
>  attacker.  I would think that the best a fixed defensive system is
going to
>  manage is to prevent sneak attacks and give you time to prepare your
ships.
>

Its still a choke point. 3D or 2D. The Bospherous were a pain to get 
through. So is Gibralter and a number of other places. Such a 
location where the guy that holds the location can build 
fortifications and plant mines means that you're going to be 
extremely limited in how you can take it if you can take it at all. 
Forcing a passage is going to be harder and directly proportional to 
how much time and money the guy that holds it is willing to sink into 
defenses.
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