Prev: Re: [VV] Vectorverse FTL Next: RE: [VV] Vectorverse FTL

RE: [VV] Vectorverse FTL

From: "Samuel Penn" <sam@b...>
Date: Mon, 31 Jan 2005 11:04:57 -0000 (GMT)
Subject: RE: [VV] Vectorverse FTL


I quite like the Traveller way of doing things. Jump drives of
varying speed. The most advanced nations can maybe manage Jump-6
drives (6 parsecs per week), with the more backward races managing
Jump-3 or Jump-4 at best.

Maybe different mass requirements for different Jump drive
capability, so a fast-strike fleet with large jump drives isn't
as weapons capable as a slower fleet.

Another question is that of how FTL communications work. Is
there instantaneous (or fast) communication between worlds,
or do you have to give a message to a ship and have it take
it to the destination?

The latter leads to an interesting setup (you send off a fleet,
and won't know the result of the battle until weeks later, when
either your fleet returns or the enemy jumps in), but is
difficult to run in a campaign (since players will tend to know
where all their ships are and what has happened to them).

-- 
Be seeing you,			    --------------------------
Sam.				    http://www.glendale.org.uk

Prev: Re: [VV] Vectorverse FTL Next: RE: [VV] Vectorverse FTL