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RE: [VV] Vectorverse FTL

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Mon, 31 Jan 2005 10:10:49 +1100
Subject: RE: [VV] Vectorverse FTL

Its all a matter of the tech tree taken to get somewhere.

If your first experience of FTL was a wormhole, you would follow the
path of
creating artificial wormholes (jumpgates) to go new places.
If you needed to overcome einsteinian physics, you would follow the path
of
hyperspace/foldspace.

Where those two technologies meet each other is a medium to nail down.
A good example of this is the "Lost in Space" PSB.  Reliable travel
between
locations requires a sending and receiving gate.  If you just activate
the
jump drive without a gate, you perform a random jump.

Brendan
'Neath Southern Skies

> -----Original Message-----
> From: Laserlight [mailto:laserlight@quixnet.net]
> Sent: Sunday, January 30, 2005 3:04 PM
> 
> > Combination of Babylon 5 jumpgates and Cherryh Union/Alliance
> > or Honor Harrington jump limits?
> 
> I think manmade jump gates would imply too high tech a culture, and I
> don't want to drag in a Forerunner race.  But it sounds as if we're
> agreed on the overall idea for FTL in two modes:
> a.  Fast, cheap, higher tech, limited departure and arrival points;
> and
> b. Slow, expensive, lower tech, can go almost anywhere (except not too
> close to a planet)

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