Fw: [SG2] PBEM AAR - Valley of Death - Playtest Rules - 3 of 5
From: "Laserlight" <laserlight@q...>
Date: Fri, 14 Jan 2005 19:41:40 -0500
Subject: Fw: [SG2] PBEM AAR - Valley of Death - Playtest Rules - 3 of 5
Here's the "missiles vs individual PA" post:
----- Original Message -----
From: "Allan Goodall"
Sent: Wednesday, October 30, 2002 4:09 PM
> HEAVY WEAPONS VS. PA
>
> Heavy Weapons have a choice when targeting PA troopers. They can
fire at one
> individual trooper as though it were a point target, or it can fire
at the
> squad in general using the rules for dispersed targets in the
rulebook (i.e. a
> D8 impact die).
>
> When missiles fire at PA, I gave the PA a Basic (D6) ECM die. The
assumption
> is that PA don't have the space for bigger ECM suites (and you could
argue
> they should have none, but I thought that was a bit too nasty).
>
> Heavy Weapon Range Bands
> Heavy Weapons use a new method of figuring out range bands. Instead
of the
> range band being 12" x target size class, the range band is now
Quality Die in
> inches x target size class x 2.
>
> Example 1: Regular quality RFAC/2 firing at a size 3 APC. The range
bands
> would be 48" long (D8 quality gives 8" x size class 3 x 2).
>
> Example 2: Regular quality RFAC/1 firing at a squad. The range bands
would be
> 16" long (D8 quality gives 8" x size class 1 x 2).
>
>
> HEAVY WEAPONS AND COVER MODIFIERS
>
> Treat cover modifiers to heavy weapon fire as an Open Die Shift. If
the range
> die is shifted beyond D12, keep the range die as D12 but shift the
Firecon die
> down. If a Firecon would go below D4, the weapon can not fire at the
target.
>Playtest result: Firing at individual PA seemed to work well as a
rule, though it's hard to say
if it's too overpowering or not as Chris never killed any PA with his
IAVRs.