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Re: [FT][OT] Ship Classification Grid

From: Thomas Westbrook <tom_westbrook@y...>
Date: Tue, 30 Nov 2004 10:11:38 -0800 (PST)
Subject: Re: [FT][OT] Ship Classification Grid

Took a look at the chart.  Reading the context of the ship nomeclature,
I was a little disappointed.  Cruisers were called that because they
were capable of [long] independent cruises (from the age of sail), not
beacuse they were soley general purpose.  I also, believe that the term
Battleship MAY be a corruption of or derrived from a "line of battle"
ship.
 
These terms aside.  I take issue that crusiers are not specialized. 
Since the chart is in part based on modern thinking, crusiers can be
specialized such as an Air defense cruiser or ASW cruiser (battleship in
the case of the Russians).  The chart did not seem to take into account
mission of the ship.  For eample, A strike destroyer has traded much of
its light guns for weapons that will cripple or destroy capital ships
such as a battleship, while an air defence [AAA]
cruiser/destroyer/frigate will have traded much of its anti-ship
weaponry for anti-fighter/small craft weapons.	In FT terms, these AAA
ships would trade beam batteries for PDS and [hopefully] an ADFC or two.
 
IMO, ship function generally determines the nomeclature of the ship [aka
class] and not just ship manuverability, fire power, etc.  There are
modern destroyers that would be rated cruisers by the chart, and older
cruisers that would be rated destroyers by modern standards, soley by
the firepower/maneuvability ratings.
 
I don't see any point in creating HARD classes for ships because it
makes the flexibiliity system harder than concrete.  After all, the term
ship is a hold over from the age of sail and that was subject to
interpertation and political expendiancy.
 
Why try and fix something that ain't broke.  A chart is okay if you
prefer, like so many of the earthlings, to have everything sorted out
into some definition (but that's the nature of out programing).  If you
like thinking out side of the box, ignore the chart and get on with the
conquest of the known universe.  


Nyrath the nearly wise <nyrathwiz@comcast.net> wrote:
http://www.projectrho.com/rocket/rocket3t.html#shipgrid
I'm fiddling around with using a triangular grid to
define various classes of warship. I'm using
Weapon/Defenses/Movement for classification variables,
but I'm sure others could be used.

Once you see the method in my madness, you can see if
it is worth adapting to Full Thrust.

		
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