Re: DS3 weapons was RE: (DS): Systems per Class
From: Oerjan Ohlson <roger@f...>
Date: Wed, 22 Sep 2004 10:02:25 +0100
Subject: Re: DS3 weapons was RE: (DS): Systems per Class
[forwarded by Roger for Oerjan]
Jared Hilal wrote:
>>Applying a x2 multiplier to the Armour *die type* is equivalent to
>>applying the same x2 multiplier to the Armour *rating* - so what
>>you're really doing with this x2 multiplier is to allow armour ratings
>>higher than 5 :-) (Which is of course a Good Thing, and something I've
>>argued for for years.)
>
>In game effect, yes and no. By allowing the QUALITY of the armor to go
>up to x2, that does not address, the total armor LEVEL.
The Armour score is (Armour Quality Die Roll)*(Armour Rating).
If your Armour Quality Die is D12x2, your Armour score is
(D12x2)x(Armour Rating).
Mathematically - ie., in game effect - this is identical to (D12)x(2x
Armour
Rating) :-/
Regards,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry