RE: Looking 4 feedback on FT Weapon System
From: DOCAgren@a...
Date: Tue, 21 Sep 2004 11:59:18 EDT
Subject: RE: Looking 4 feedback on FT Weapon System
Beth,
Very true, I had not truely looked over Grasers, after I did some
playing
around with Graser when I was home with busted leg, as much not having
anyone
current playing with UN fleet has caused me to forget them, and when
going and
looking them over they do somewhat seem to "match" up with my Long Range
Profile. (So I'm willing to admit that I might have been inspired by the
Graser in
this idea, without planning to use same idea, when I was looking at
upgrading
the Midgard Herding's Long Range Fire). Against Unshielded ships a
ship
carrying this weapon has the ability to I agree open up a large can on
worms, or the
whole ship as the case maybe. Yet unlike the UN Graser, this system
can't
be fixed in the field, but need a repair dock, and shields effect it
both tp
hit and towards damage. But I do see your point on the ability to
switch for
modes in at the end of phase being a bit much. Would a 1 turn (or even
2
turns) delay between switches make it less threatening/more balanced
minded?
Have a Good One,
DOC Agren
(Lurker on the Digest)
In a message dated 9/21/04 2:01:29 AM,
owner-gzg-digest@lists.CSUA.Berkeley.EDU writes:
> > I wasn't looking at it like Grazer even though it does share the
same
> range band as
> > "Long Range Strike Weapon" however damage handed is overall lower
> with Shielding
> > both effect your chance to hit, and damage the weapon does.
>
> Unless I msinterpreted though the version that rolls as beams and then
> roll that many D6 is fairly similar in concept to the grazer and
that's
> why I had thought maybe someone was trying to reproduce it, but hadn't
> quite got there (thus the additional impact of shields and lower
overall
> damage vs shielded targets).
>
> Thinking balance wise (again sorry no time to check for myself) is
> there a discontinuity between the two damage profiles which wold allow
> someone suitably skilled to always be at the right range to get the
most
> impact by switching between modes. I'm just a little wary of something
> that can switch so fast in game terms, I'd really make sure you
haven't
> opened yourself a huge can of worms there, particuarly against
> unshielded targets.
>
> Cheers
>
> Beth
>