Re: [SG2] Heroic SG
From: "John C" <john1x@h...>
Date: Thu, 16 Sep 2004 20:26:47 +0000
Subject: Re: [SG2] Heroic SG
One of the many things that the baby has caused me to put on hold is my
plans for FMAM: Full Metal Action Movies.
Using, of course, a variant of the FMA Skirimish system.
You've got two kinds of figures on the board:
1) Goons. aka Mooks, Henchmen, Grunts, or Imperial Stormtroopers.
...and....
2) Action Heroes. Ahnold, Bruce Willis, Sigourney Weaver, Mark
Hamil,
and so forth.
Goons are treated like normal FMA troopers. Heroes? Ah, heroes are
SPECIAL. Each hero gets a unique special ability. Examples?
"I don't have time to bleed." May remove one Wound counter once per
game.
"I'll be back." When this hero is killed, roll 1d4 and return him to
play
that many turns later.
"Yippie-ki-yay, motherf***er!" Once per game, this Hero may make
something
blow up. Spend one action, treat as a grenade explotion centered at the
point of the player's choosing. The player is, however, obliged to
explain
exactly what it is that's blowing up....
...and, my personal favorite:
"Just one day left 'til retirement!" Should this character get killed,
all
of his allies -- filled with moral outrage -- increase their motivation
level by one.
You all get the idea, I'm sure. Very tongue-in-cheek, obviously, and
just
as unfinished as my Urban Legends skirmish rules and my Post-Cthulhoid
Apocalypse DSII rules. Infants, I've become convinced, are time
vampires.
John Crimmins