Re: The GZG Digest V2 #2129
From: DOCAgren@a...
Date: Mon, 9 Aug 2004 13:33:47 EDT
Subject: Re: The GZG Digest V2 #2129
In a message dated 8/9/04 1:00:43 AM,
owner-gzg-digest@lists.CSUA.Berkeley.EDU writes:
<< Date: Sun, 08 Aug 2004 19:33:28 +0200
From: Oerjan Ohlson <oerjan.ohlson@telia.com>
Subject: Re: Would like FeedBack on these 2 FT systems
Back from the holidays again:
>>***
>> >And the Second is:
>> >AA Battery from More Thrust Book
>> >What in FT(2.5) should the mass/point cost be
>>
>>A bit more powerful than the B4; I'd suggest MASS ~10 for cost
3xMass).
>>(Without the burn-out it'd be nearly as powerful as a B*5*.)
>>
>>Signing off for a week now,
>>***
>
>Bummer; I was wondering if the difference is the larger fire arcs or
>something I missed.
Good point; above I had assumed that DOC was going to use the FT/FB
60-degree arcs. With a 90-degree fire arcs the AA would be a bit bigger
still (about half an arc's worth of bigger :-/ )
The main reason why the AA is more powerful than the B4 is that it has
18mu
range bands instead of 12mu ones, so the number of beam dice it can fire
at
each range are:
Range: B4 AA B5
0-6 4 4 5
6-12 4 4 5
12-18 3 4 4
18-24 3 3 4
24-30 2 3 3
30-36 2 3 3
36-42 1 2 2
42-48 1 2 2
48-54 - 2 1
54-60 - - 1
IOW, without the burnout the AA is clearly stronger than the B4 but not
quite as powerful as the B5. The burnout reduces the value of the weapon
(46% chance of burning out at range 0-18, 14% at range 18-36 and 3% at
range 36-54), but it is still a pretty powerful long-range weapons and
ships large enough to carry these things tend to have enough DCPs to get
them back in working order relatively quickly so it isn't quite as bad
as
it looks.
Doug, did this answer your questions?
/Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
- -Hen3ry >>
Well now U no raised a few questions with me...
Yes I was going with the FB1 firearcs.
But I beleive the old AA beam batteries couldn't be fixed in the field
so if
U loose the AA battery to burnout then it is out until U can disengage
and try
to fix it then. So I'm not really sure with the burnouts rates that It
should be any mass bigger then a B4. Now if U allow the burnout to be
fixed in the
field, or not having the burnout chance. I can see the extra mass for
this.
But not being able to fix the guns if burned out, not taken out in a
threshold, can be the different in a battle between a Winner and a
Loser.
Or I am i looking at this wrong? If so please tell me how?
Have a Good One,
DOC Agren
(Lurker on the Digest)