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Fwd: Re: Re: [DS2] Vehicle Design

From: Brian B <greywanderer987@y...>
Date: Mon, 2 Aug 2004 15:05:22 -0700 (PDT)
Subject: Fwd: Re: Re: [DS2] Vehicle Design


--- brian.bilderback@ece.com
<brian.bilderback@ece.com> wrote:
> Tony Christney wrote:
> 
> > I like this idea, although it has to prevent the
> > designer from
> > creating large, extremely fast vehicles by
spending
> > most design
> > points on movement.
> 
> Two thoughts:
> 1. the basic rules and "Point costing" system should
not prevent such a
> vehicle from existing -- it should be damned
expensive, sure, but possible.
> That maintains the generic quality.
> 2.  If you want to prevent such vehicles in your own
background, either ban
> them outright, or place cosntruction limits that
prevent them.
> 
> 
> > > So I think that having only a single "design
point"
> > is a good idea,
> > > but I don't think that the way they are spent
should
> > be linear
> > > on each of the three axes, or that each of the
axes
> > should necessarily
> > > be independent.
> 
> No one said the "three axes" should be independent,
just that the generic
> system for determining the point value of a vehicle
should be independent of
> the background-specific rules for constructuing the
vehicle.
> 
> Ideally, the point system will be some variant of
the formula P=ODM, where P
> is the total points, O is the point value of all
offensive systems, D is the
> modifier for all defensive systems, and M is the
modifier for the speed and
> mobility type of the vehicle.
> 
> 

=====
"In life, you must try and be the type of person that your dog thinks
you are."

- Anonymous

	
		
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http://promotions.yahoo.com/new_mail Tony Christney wrote:

> I like this idea, although it has to prevent the
> designer from
> creating large, extremely fast vehicles by spending
> most design
> points on movement.

Two thoughts:
1. the basic rules and "Point costing" system should not prevent such a
vehicle from existing -- it should be damned expensive, sure, but
possible.
That maintains the generic quality.
2.  If you want to prevent such vehicles in your own background, either
ban
them outright, or place cosntruction limits that prevent them.

> > So I think that having only a single "design point"
> is a good idea,
> > but I don't think that the way they are spent should
> be linear
> > on each of the three axes, or that each of the axes
> should necessarily
> > be independent.

No one said the "three axes" should be independent, just that the
generic
system for determining the point value of a vehicle should be
independent of
the background-specific rules for constructuing the vehicle.

Ideally, the point system will be some variant of the formula P=ODM,
where P
is the total points, O is the point value of all offensive systems, D is
the
modifier for all defensive systems, and M is the modifier for the speed
and
mobility type of the vehicle.

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