Re: [DS2] Vehicle Design
From: Roger Burton West <roger@f...>
Date: Mon, 2 Aug 2004 10:15:25 +0100
Subject: Re: [DS2] Vehicle Design
On Mon, Aug 02, 2004 at 02:29:52AM +0100, David Brewer wrote:
>If capacity points are directly exchangable for power points
>during the buying-power-plant step, then power points can be
>eliminated from the design system. Everything (systems, armour,
>movement) just requires capacity points, whether in the form of
>capacity, or in the capacity that's being traded in for power
>points.
That's pretty much what _Full Thrust_ does - "a beam battery" on the
design sheet is really "a beam battery, a slice of power plant big
enough to run it, crew to fire it, crew quarters, life support, etc."
Roger