Re: Flanking
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Thu, 29 Jul 2004 12:54:26 +0200
Subject: Re: Flanking
KHR wrote:
>Whether you know an enemy's armour might be made part of a scenario
design.
>But it certainly would be unreasonable to be able to switch armour
>distirbutions for the same mini from one game to teh next to mislead
the
>enemy
No, it isn't unreasonable at all - because as you say in the next part
of
the sentence:
>(though you could argue about switching around add-on armour).
It is very easy indeed to argue this, provided that your vehicles are
designed to allow it at all (which would be a background-specific design
system consideration, but not a points system one) and you have the
add-on
kits available (which would be a *campaign* system consideration).
Already
today, many modern AFVs (including MBTs) are designed to accept several
different kinds of add-on armours which can radically change the
vehicles'
armour configuration in a few hours.
Of course, if you don't like this kind of things happening in your
gaming
background you could always forbid it in your vehicle design rules :-/
Later,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry