Prev: Re: Facing was: Well, too interesting Next: Re: ESU PA Pics

Re: Flanking

From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Thu, 29 Jul 2004 12:54:26 +0200
Subject: Re: Flanking

KHR wrote:

>Whether you know an enemy's armour might be made part of a scenario
design.
>But it certainly would be unreasonable to be able to switch armour
>distirbutions for the same mini from one game to teh next to mislead
the
>enemy

No, it isn't unreasonable at all - because as you say in the next part
of 
the sentence:

>(though you could argue about switching around add-on armour).

It is very easy indeed to argue this, provided that your vehicles are 
designed to allow it at all (which would be a background-specific design

system consideration, but not a points system one) and you have the
add-on 
kits available (which would be a *campaign* system consideration).
Already 
today, many modern AFVs (including MBTs) are designed to accept several 
different kinds of add-on armours which can radically change the
vehicles' 
armour configuration in a few hours.

Of course, if you don't like this kind of things happening in your
gaming 
background you could always forbid it in your vehicle design rules :-/

Later,

Oerjan
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry

Prev: Re: Facing was: Well, too interesting Next: Re: ESU PA Pics