Re: Flanking
From: Brian B <greywanderer987@y...>
Date: Wed, 28 Jul 2004 16:29:45 -0700 (PDT)
Subject: Re: Flanking
--- "K.H.Ranitzsch" <KH.Ranitzsch@t-online.de> wrote:
>
> ----- Original Message -----
> From: "John K Lerchey" <lerchey@andrew.cmu.edu>
> >
> > And where exactly does it say that you can look at
> my sheets to determine
> > what my armor is on any given vehicle at any given
> time? I know that it
> > doesn't say that you can't do it, but quite
> frankly, if my opponent
> > demanded to look over my sheets during the game,
> and spent extra time to
> > plan his attacks to be opimized for my armor, I'd
> be finding new
> > opponents.
>
> Well, in real life, once an army got hold of an
> enemy tank (or at least good
> information about it), they would quickly set out to
> analyze it and develop
> tactics to hit it where it hurts. Optimizing an
> attack against a enemy
> arnour is part of tactics.
>
> Whether you know an enemy's armour might be made
> part of a scenario design.
And that would be information shared before the start
of the game. But John's assertion still stands, and I
still think that "Having greater variety in armor
configurations will mean I have to spend more time
looking at stat sheets" is a poor argumant against
variable armor levels per facing. Let's not chase
hares too far.
> > No it doesn't. Yes, you can set your facing
> however you want at the end
> > of your move, but it's FIFTEEN MINUTE TURN.
> Hell, I can face my car
> > anyway I want in a small alley in under 1 minute.
> You can't do this on
> > open ground with a tank??
> >
> > Once the oppenent has moved, if you *had the
> movement* to get into a
> > flanking position, then you could react and do
> flanking shots. I stand my
> > earlier contention that the movement rates in the
> game combined with the
> > weapons ranges inhibit the ability to outflank
> anything.
>
> Ymight still face the choice of which of two widely
> separated enemies to
> face.
You might. But what's the relevance of that point
for/against the argument that the movement rules
aren't too abstract WRT facing? Again, watch for
rabbit holes.
> Also, there really should be rules that allow tanks
> to be shot at while they
> are moving.
The opportunity Fire rule already does, but I agree,
it hsould be expanded upon.
=====
"In life, you must try and be the type of person that your dog thinks
you are."
- Anonymous
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