Re: Well, too interesting to drop all of the posts in this thread...
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Tue, 27 Jul 2004 14:33:51 +0200
Subject: Re: Well, too interesting to drop all of the posts in this thread...
Glenn Wilson wrote:
> >>>3. Allow for a greater variety of armor levels on all
> >>>sides of vehicles.
> >>
> >>Sure, although this slightly complicates angle of attack since you
now
> >>have at least three values
In DS2 you already have to track the angle of attack since the sides,
rear
and top are automatically 1 armour class lower than the front (DS2 p.10)
and the bottom is 2 classes lower than the front (DS2 p.44).
What Brian is talking about here is to dump the "*automatically* 1
armour
class lower" bit, in order to allow eg. armour schemes like those on
today's MBTs (cf. my comments about today's Abrams armour being
something
like 8/3/1 for the front/side/rear armour in DS2 terms)... and also in
order to allow the players to experiment with other kinds of armour
layouts, eg. concentrating armour to the top in order to give better
protection against top-attack weapons.
> >Actually, 6 values: front, rear, top, bottom, and
> >sides.
> >
><snip>
>
>Six? Each side can be set at a different value? Why would you do
that?
Normally the left and right sides of the vehicle would have the same
armour
rating, leaving you only five different values; but who knows what crazy
ideas players might want to try out? <g>
> >>>11. Expanded rules for Biped Vs. Quadruped+ walkers,
>
>Are we talking Fast/Slow like currently or something like "pay per
inch"
>costing?
"Pay per inch". (OK, "Pay per movement point", but you know what I mean
:-/ )
B^3B wrote:
> >>>20. 5 levels of firecon for single-range weapons >> like
> >> >GMS, CBR, and HEL's
> >>
> >> Interesting.
> >
> >I'd advocate the same change for other weapons, but
> >what do you do with a weapon whose Firecon is D4 at
> >short range, or d12 at long range?
Use an open die shift instead of the current semi-closed one. (DS2
"oversized" vehicles currently use something that looks kinda like an
Open
shift but isn't.)
Later,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry