Re: (DS): Systems per Class
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Sun, 25 Jul 2004 10:43:50 +0200
Subject: Re: (DS): Systems per Class
Glenn Wilson wrote:
>Well, I was born in the 1950 and the 'scientific' oriented magazines
>lied/were way wrong about what life would be like in the 1980's
And today most of us are *laughing* at those predictions from the 1950s
just like we laugh at Duck Dodgers, rather than viewing them as exciting
futuristic visions :-/ Which is pretty much what I'm trying to say about
DS2/SG2 as well: the predictions they made are badly out-dated; their
"illusion of future" gets torn to shreds as soon as you compare them
with
today's reality.
>Which we apparently can't agree about as to whether they should be
ground
>combatants or be capable of descending from space and then fighting
(why?)
>as ground combatants.
So why not allow *both* options, leaving it to the players to choose
which
interpretation they prefer? (As for the "why", avoiding LOS can be a
quite
compelling reason - there's far less cover to hide behind far up in the
air.)
> >I want DS and SG to actually be the SF games they claim to be,
> >not historical games in disguise :-/
>
>All SF IS historicals in disguise.
OK, so let's make them historicals in a *more convincing* disguise than
the
fifteen-year-old rubber masks they have now. That was a convincing
disguise
fifteen years ago; today it no longer is.
Regards,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry