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Re: (DS): Systems per Class

From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Sun, 25 Jul 2004 10:43:50 +0200
Subject: Re: (DS): Systems per Class

Glenn Wilson wrote:

>Well, I was born in the 1950 and the 'scientific' oriented magazines
>lied/were way wrong about what life would be like in the 1980's

And today most of us are *laughing* at those predictions from the 1950s 
just like we laugh at Duck Dodgers, rather than viewing them as exciting

futuristic visions :-/ Which is pretty much what I'm trying to say about

DS2/SG2 as well: the predictions they made are badly out-dated; their 
"illusion of future" gets torn to shreds as soon as you compare them
with 
today's reality.

>Which we apparently can't agree about as to whether they should be
ground 
>combatants or be capable of descending from space and then fighting
(why?) 
>as ground combatants.

So why not allow *both* options, leaving it to the players to choose
which 
interpretation they prefer? (As for the "why", avoiding LOS can be a
quite 
compelling reason - there's far less cover to hide behind far up in the
air.)

> >I want DS and SG to actually be the SF games they claim to be,
> >not historical games in disguise :-/
>
>All SF IS historicals in disguise.

OK, so let's make them historicals in a *more convincing* disguise than
the 
fifteen-year-old rubber masks they have now. That was a convincing
disguise 
fifteen years ago; today it no longer is.

Regards,

Oerjan
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry

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