Re: [Dirtside_2_Players_Guild] Alien armies
From: "Germy" <germ@g...>
Date: Sat, 17 Jul 2004 08:48:37 +0100
Subject: Re: [Dirtside_2_Players_Guild] Alien armies
Nearly missed a chance of a plug!
Don't forget my extensive alien rules for DS2
get a copy here:
http://www.germy.co.uk/wargaming.htm
If nothing else it should give lots of ideas on aliens in DS
Jeremey
www.germy.co.uk
oh and thanks for the bug miniatures reference :)
----- Original Message -----
From: "Glenn M Wilson" <warbeads@juno.com>
To: <Dirtside_2_Players_Guild@yahoogroups.com>;
<brigademodels@yahoogroups.com>; <gzg-l@csua.berkeley.edu>;
<Stargrunt-Fullthrust@yahoogroups.com>
Sent: Friday, July 16, 2004 11:37 AM
Subject: Re: [Dirtside_2_Players_Guild] Alien armies
> After a further revision last month I am planning to use my
Alternative
> Armies 15 mm in Stargrunt 2 (and eventually perhaps the 6 mm ones for
> Dirtside 2) as humanoid aliens with light PA equivalent protection for
> (non-PA) troops - currently they are representing the LLAR in my DS 2
> forces until I get some more GZG figures (hoping for a summer sale
and
> have saved up $130 for a mass buy. NI in 6/15/25 for NPC (non-canon,)
> IF to sub for IC in 6/15, more NAC for LLAR, and maybe FSE to sub for
NEA
> (non-canon) with OOP current figures to move to non-canon PHR. (I
have a
> small number of 25/28 Stan Johansen figures for SG 2 but there are no
6
> mm equivalents.)
>
> SOMEDAY I do want some ** non-humanoid ** aliens for DS 2 and Germy's
> bugs are leading contenders for that role. The problem I see is that
> getting a 'alien' flavor to DS 2 is harder for me then SG 2. I have
> considered something like significantly smaller forces (double or more
> points cost) using advanced Blaster (a la pre-GW Space Marines)
> technology with HEL range and HKP/MDC hit chits and DFFG damage
effects
> using three 2 man Fire Teams for infantry but the combined arms aspect
is
> harder to make reflect 'alien' thinking that satisfies me.
>
> I think you first need to design the aliens then the forces and I have
> spent 99% of my effort in coming up with seven human forces to fight
over
> the scraps of my two planet system semi-canon back-water section of a
> space game setting.
>
>
> AND of course I have not given up the Mice in Space thing! <grin>
>
> Gracias,
> Glenn
>
>
> On Thu, 15 Jul 2004 20:32:33 -0000 "John Hunter"
> <hunter_1_32095@yahoo.com> writes:
> >
8451210c752d2d406140110c004d0000650180c029a919ad74bdbd29ada051e19075f029
0074
0c25597111690c7595d5d0ddd4d4c4d1c484d044c544
> >
> >Anybody out there have alien armies for DS2? And if so, what kind of
> >aliens?
> >
> >
> >
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