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Re: [FT] Simple cloaking system proposal

From: "Grant A. Ladue" <ladue@c...>
Date: Wed, 30 Jun 2004 11:29:01 -0400 (EDT)
Subject: Re: [FT] Simple cloaking system proposal

> 
>  Grant wrote:
> 
> >Hmm, interesting.  Basically, it's a "super" shield that you can't
fire 
>  >through.  Initially I'd be concerned that it would make it too easy
for these
>  >ships to maneuver under the cloak into a perfect firing position and
then
>  >drop the cloak and whack the opponent.  A cloak+wave motion gun
combo would be
>  >devastating.  
> 
> I see your point there...
>
   I've been thinking about this some more.  One possibility would be to
 require the cloaked ship to plot one additional turn in advance.  This
would
 further restrict it's maneuvering with regards to other ships without
making
 it completely out of touch.  The PSB would be that the cloak reduces
the 
 incoming navigation data and makes the ship slower to respond to
outside
 activity.

 
> >Some possibilities:
> 
>	>Make the cloak *very* energy intensive.  The cloaked ship can
only use
>	>half it's current thrust when cloaked.
> 
> Hm, not a bad suggestion at all. Adds a little tactical inflexibility
that would make 
> players a little more cautious in using the cloak. Actually, that idea
is growing on me,
> nice balancing mechinism, and simple at that. 
> 
   Thanks.

>	>Allow missiles/salvo missiles/amt's to attack it normally. 
Apply the
>	>-3 to the die roll to see how many missiles go in from each
salvo.	
>	>Subtract one "range band" from the AMT's that attack.	Cut any
heavy 
>	>missile damage in half.  These would all represent the
explosions being
>	>nearby to the ship, but not actually *on* it (as well as the
damping
>	  >effect of the cloak).
> 
> Cool, that all seem's straight forward enough.
> 
    Fair warning, I don't have all the mechanisms memorized yet, neither
do I
  have the rules in front of me, so I would take the specifics with a
grain of
  salt.  The basic idea would be to reduce the effect of missiles by
about 
  half.  Area effect weapons should be slightly more effective, since
they 
  don't need to directly hit anyways.  The PSB would be that the cloak
absorbs
  energy as part of the cloaking mechanism.  I'd reduce the impact of
Nova
  cannon and Wave Motion Guns similiarly.  Interestingly enough, you
could 
  set it up where one race develops the cloak specifically as a
counteract to
  another race with Nova Cannon/Wave Motion Guns.

> Cheers Grant, some good suggestions there!
> 
> Regards,
> 
> Matt Tope
> 

   Thanks. 

  grant

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