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Re: Traveller SGII/DSII Group

From: <warbeads@j...>
Date: Mon, 31 May 2004 17:02:26 -0500
Subject: Re: Traveller SGII/DSII Group

Quite right.

Another list is needed for such an effort.

Gracias,
Glenn

On Mon, 31 May 2004 16:45:19 -0500 "Mark A. Siefert"
<siefertma@wi.rr.com> writes:
>
>I'm not so sure that Traveller and DSII/SGII is an easy a match as 
>some may
>think.  Look at how much tinkering was done to Full Thrust in order to
>create Power Projection.  How does one take the various tech levels 
>into
>account for vehicle construction?  What about weapons? For instance. 
>you
>can't just say a DSII DFFG is a Traveller fusion gun since the latter 
>has a
>much longer range than the former.  Vehicles in Traveller have 
>variable
>movement rates; no such thing in DSII.  How about taking Striker Stats 
>and
>converting them to FMA?  How does SGII handle that platoon of Imperial
>Marines armed with FGMP 15s and wearing grav belts?  How do you play 
>out
>Zhodani psionics and warbots?
>
>You see my point.
>
>I don't doubt that this list would welcome Traveller discussion, it's 
>just
>that I think we should take the discussion elsewhere to avoid clutter. 
>There
>are other things people would like to discuss on this list.
>
>Mark
>
>-----Original Message-----
>From: owner-gzg-l@lists.CSUA.Berkeley.EDU
>[mailto:owner-gzg-l@lists.CSUA.Berkeley.EDU]On Behalf Of Doug Evans
>Sent: Monday, May 31, 2004 10:57 AM
>To: gzg-l@csua.berkeley.edu
>Subject: RE: Traveller SGII/DSII Group
>
>
>
>
>
>
>***
>Not sure it warrants a separate group.  I have always seen GZG games 
>as
>Traveller "based".  I've started to work up some of the Mercenary 
>tickets
>for SG and DS minicampaigns, I guess I need to finish.
>***
>
>I was thinking similarly, though less on the Traveller based part.
>Certainly influenced, but the systems are sufficiently generic to 
>ascribe
>the above to 'eye of the beholder'...
>
>No D&D cracks, please. ;->=
>
>This list has always been welcoming of Traveller descriptions from 
>what
>I've seen; I've still yet to put to the test the 
>Imperium-to-Full-Thrust
>conversions, though.
>
>The_Beast
>
>

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