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RE: Vietnam and modern combat

From: "B Lin" <lin@r...>
Date: Fri, 23 Apr 2004 11:48:43 -0600
Subject: RE: Vietnam and modern combat

Yes and no.  If you are willing to abstract things that much, pretty
much any (war)game comes down to a few critical dice (chance) rolls and
it isn't necessary to actually play the game, just roll some dice.  For
instance, equally matched chess masters should just flip a coin or toss
a die to determine who wins since it will produce similar results. But
that misses the point.

The point is, the journey is, just as or, more important than the
result.  How you get to the result (win, loss, moral victory) is
determined by the path you chose to get there, not just a die toss. 
That is why it's important to have player participation at various
levels, so they have a chance to influence the die toss or to make the
choice to even have to the toss dice.

--Binhan

> -----Original Message-----
> From: John Atkinson [mailto:johnmatkinson@yahoo.com]
> Sent: Friday, April 23, 2004 11:39 AM
> To: gzg-l@csua.berkeley.edu
> Subject: Re: Vietnam and modern combat
> 
> 
> 
> --- Ryan Gill <rmgill@mindspring.com> wrote:
> > Handle that with Quality.
> > 
> > SAS troopies are going to be a bit more on the ball
> > than conscripted 
> > US Army. USMC should be better. Some of the US Army
> > units should be 
> > quite good however if they've been it it for a
> > while.
> 
> Again, you reduce the entire scenario to a single dice
> roll.  Hooray. 
> 
> John
> 
> 
>	
>		
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