Boarding, was Re: [FT] Fighter thoughts
From: Matt Tope <mptope@o...>
Date: Wed, 21 Apr 2004 11:03:36 +0100
Subject: Boarding, was Re: [FT] Fighter thoughts
Oerjan wrote:
>>Now, the other week, I had a small 2000 cpv fleet, consisting of 4
destroyers, 1 heavy cruiser and 2 light carriers which between them had
24 PDS, 26 B-2 and 8 heavy fighter groups. >>These in turn were swarmed
by 55 boarding pods (from a 4000 cpv fleet), fortunately in three waves.
In the end I only lost 1 destroyer to boarding, [...]
>What boarding combat rules did you use?
We were using the boarding cutter and boarding action rules designed by
Beth and Derek Fulton (hi guys, great rules, thanks for sticking them up
for us lesser mortals to use!). The only changes we made were to the
boarding cutters themselves. In the first game using them with the new
fighter rules we found 2 CEF were not enough to make them useful for
more than 1 turn, and the player using them found 50 to 60 of them a bit
beyond his accountancy skills, so we came up with the idea of replacing
their CEF with a simple die roll. At the end of each turn 1 roll was
made per surviving pod to see if life support/power failure had occurred
or indeed if the unpleasant things inside the pods had got bored and
simply devoured each other. If it had only made a primary move then the
pod was removed from play on a roll of 6, if it had made a secondary
move and/or jinked it was removed on a score of 4+. This system, though
fairly arbitrary, worked well considering the number of pods/cutters in
play, and led to many an amusing Benny Hill (please forgive me) style
chase sequence with cutters chasing starships around the place.
When fired on I treated the cutters as heavy missile's under the new
rules, though for heavy weapon hits such as pulse topes or K-guns we
actually rolled for damage as the pods do have 2 hull points.
Regards,
Matt Tope