Re: (FT) BETA fighter rules, comments
From: Matt Tope <mptope@o...>
Date: Tue, 13 Apr 2004 13:37:02 +0100
Subject: Re: (FT) BETA fighter rules, comments
Oerjan wrote:
> >Whether as a result of the vagaries of dice rolls or the gods of
> chance, 1-4 salvo missiles lobbed into an enemy fleet numbering about
> 4000pts somehow seemed >to survive defensive fire and get a few
> missiles in on target (never decisive strikes, but some nasty hits
> inflicted), whilst 1-6 AMT's/PBL strength 1's fired at the >same fleet
> would normally all be negated. Very odd.
>I've recieved similar reports from several other groups too, and
unlike the Graser case I have neither maths analyses nor enough personal
experience with this >PB-vs-PD game mechanic to file these reports as
"extreme die rolls"
>It seems that a -1 target's DRM against PD fire doesn't give the PBs
and AMTs enough protection when every PDS in the area of effect can
target them *and* the >defenders get to fire one ship's PDS at a time
(allowing them to minimize overkills), so this is an area we need to
work more on. As an interim solution, try changing >the PB/AMT -1
target's DRM vs PD-mode fire to -2 (though keep Scatterguns at D3-1 for
now - think of it as "(D6-2)/2 if you like <g>); this still tones them
>down a bit compared to the FB2 rules since most weapons get rerolls
against them, but not as much as the beta-test rules currently do.
I wasn't sure if the AMT/PBL "effect" was a result of our rolls or not
but if it is happening to others then it could be a slight problem. We
shall try your suggested ammendment, which on face value looks like it
could do the trick! I agree with leaving the Scatter guns unaltered,
only fair as in a PBL armed vs scattergun defended clash the scatterguns
will eventually run out, whilst the PBL's won't.
I will report back on this as soon as I am able to tread vacuum,
Regards,
Matt Tope