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Re: (FT) BETA fighter rules, comments

From: Matt Tope <mptope@o...>
Date: Tue, 13 Apr 2004 13:37:02 +0100
Subject: Re: (FT) BETA fighter rules, comments

Oerjan wrote:

> >Whether as a result of the vagaries of dice rolls or the gods of 
> chance, 1-4 salvo missiles lobbed into an enemy fleet numbering about 
> 4000pts somehow seemed >to survive defensive fire and get a few 
> missiles in on target (never decisive strikes, but some nasty hits 
> inflicted), whilst 1-6 AMT's/PBL strength 1's fired at the >same fleet

> would normally all be negated. Very odd.

 >I've recieved similar reports from several other groups too, and 
unlike the Graser case I have neither maths analyses nor enough personal

experience with this >PB-vs-PD game mechanic to file these reports as 
"extreme die rolls"

 >It seems that a -1 target's DRM against PD fire doesn't give the PBs 
and AMTs enough protection when every PDS in the area of effect can 
target them *and* the >defenders get to fire one ship's PDS at a time 
(allowing them to minimize overkills), so this is an area we need to 
work more on. As an interim solution, try changing >the PB/AMT -1 
target's DRM vs PD-mode fire to -2 (though keep Scatterguns at D3-1 for 
now - think of it as "(D6-2)/2 if you like <g>); this still tones them 
 >down a bit compared to the FB2 rules since most weapons get rerolls 
against them, but not as much as the beta-test rules currently do.

I wasn't sure if the AMT/PBL "effect" was a result of our rolls or not 
but if it is happening to others then it could be a slight problem.  We 
shall try your suggested ammendment, which on face value looks like it 
could do the trick! I agree with leaving the Scatter guns unaltered, 
only fair as in a PBL armed vs scattergun defended clash the scatterguns

will eventually run out, whilst the PBL's won't.

I will report back on this as soon as I am able to tread vacuum,

Regards,

Matt Tope

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