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Re: Bases

From: DOCAgren@a...
Date: Sun, 4 Apr 2004 19:48:36 EDT
Subject: Re: Bases


Well, against a fixed space base, either civilian or military, attacking
with 
a few long range or fire and forget weapons is the way to hit them. 

Station need some weapons for close-in work/point defense and the
ability to 
reach out and smack the enemy A B3 or B4 single arc or even a few MT
Missiles. 
 But for defense ships don't be surprised if there are a # of non-FTL
system 
defense boats both "police/customs ships" and a a few "home defense
gunboats". 
 oh and don't forget those orbital defense systems.  Small Defense
stations 
with Thrust 1, and Long Range Fire Power, use of minesfields...  Leave a
few 
paths into the station, but force any unauthorized ship to run the
field.	Also 
if it a military base, don't forget that the ships there can be brought
up to 
action status....  Might not be fully combat effective or ready, but
still can 
provide some cover.  And local Fighter coverage.  never forget them.

Have a Good One,

DOC Agren

     (Lurker on the Digest)

In a message dated 4/4/04 2:00:56 AM, 
owner-gzg-digest@lists.CSUA.Berkeley.EDU writes:

<< From: <apter@bellsouth.net>
Subject: Re: Re: Bases

I was Playing with a few space base ideas and looking at attack modes
and 
counters.  It seems nova cannon, missiles, fighters; long ranged beams
are 
effective against bases while a base must have a mix of close in or
stand off 
weapons.  The Grasser has some potential as a stand off weapon as do
beam 5 and 6 
while nova cannon are more effective in a support ship.  The use of in
system 
(non Ftl escorts) makes some sense in such scenarios but you would
normally 
think of small police custom boats not monitors. What is your Idea...

Andy >>

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