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RE: [LST] Attack Vector: Tactical RE: Stealth and Fighters

From: Doug Evans <devans@n...>
Date: Mon, 15 Mar 2004 11:27:29 -0600
Subject: RE: [LST] Attack Vector: Tactical RE: Stealth and Fighters



***
In "realistic"
space combat games, fighters become useful when small ships can carry
weapons that can kill big ships as effectively as the weapons carried by
big ships. At that point there's no reason to build big ships, unless
it's to carry smaller ships, and you get something like a fighter/battle
rider situation.
***

While this describes thoughts similar to my own about using fighters,
there
is always a transitional period between 'paradigms'. The pilots take
time
to train, the planes to build, the strategies to develope, and all of
these
improve over a period from when marginally useful to battlefield
dominance.
And in WWII, the battlewagons still had plenty of other uses after
out-of-sight battles became almost the norm.

Of course, you can always limit fighters by claiming very limited
numbers
of suitable candidates for pilots, and swabbies are common as dirt. I
know
of several pilots that would agree. ;->=

The_Beast

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