Prev: Re: Rant Warning Next: Re: [SG2] Bugs Don't Surf: Phalons - Public Beta Test

Re: Fighters and Hangers

From: Michael Llaneza <maserati@e...>
Date: Fri, 12 Mar 2004 19:10:54 -0800
Subject: Re: Fighters and Hangers

Or 1 Mass per fighter plus half of that for the bay and launch 
facilities - round up. I'd also require that for normal operations each 
group have its own bay.

Jared Hilal wrote:

>--- Laserlight <laserlight@quixnet.net> wrote:
>  
>
>>Two parts to this -- variable size and protected system.
>>
>>For variable size, you could try Fighter Bay = 3 Mass + 1 Mass per 
>>fighter.  The base 3 mass could be construed as separate tracking and
>>control facilities, combat air traffic controllers, etc.  This is 
>>totally un-playtested, but at least it would discourage 
>>1-fighter-per-group cheese.
>>    
>>
>
>I meant variable size in terms of the ship designer chooses how many
>*groups* can be accommodated by the hanger and how many *groups* can be
>handled by the launch/recovery system in one turn.  I did not mean
>variable number of fighters per group.
>
>J
>
>
>  
>

-- 
We choose to go to the moon. We choose to go to the moon in this decade
and do the other things, not because they are easy, but because they are
hard, because that goal will serve to organize and measure the best of
our energies and skills, because that challenge is one that we are
willing to accept, one we are unwilling to postpone, and one which we
intend to win, and the others, too.

http://www.cs.umb.edu/jfklibrary/j091262.htm

Prev: Re: Rant Warning Next: Re: [SG2] Bugs Don't Surf: Phalons - Public Beta Test