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Re: [SG2 ] Points

From: kevinbalentine@v...
Date: Sun, 07 Mar 2004 11:42:09 -0600
Subject: Re: [SG2 ] Points

If you're not going to count the impact, why do you want to count the 
armor? Unless you can actually kill what you hit, you won't degrade 
their firepower and you will have to keep spending actions to keep 
them suppressed.

On 7 Mar 2004 at 1:18, Laserlight wrote:

> Just as something to do to keep the gropos happy while the vacc heads
go 
> over the unofficial test proposed variant beta experimental 
> not-for-the-public fighter rules... let's talk about a point system.
> 
> First off, the basic equation is Offense x Defense x Movement.  Let's 
> say that these are:
> Offense = Quality x Firepower
> Defense = Armor + Quality - Leadership
> Movement = Movement
> So a Green 3 with FP1 weapon, d4 armor and 6" movement is
> (6 x 1) x (4 + 6 - 3) x (6) = 6 x 7 x 6 = 252
> 
> Let's divide by 25.2 so Private Green costs a convenient 10 points. 
On 
> this scale, a Regular 2 with FP2, d6 armor and 6" movement is 46
points; 
> a Veteran 1 with FP3 and d8 armor is 114 points.  Joe Scum, an 
> untrained, unarmored guy with a .5FP weapon, is around 2.5 points.
> 
> Yeah, I left out Impact.  That's because 1) you don't need to beat a 
> target's armor to make it useless, you just need to keep suppressing
it, 
> and 2) the Impact of a support weapon isn't used if it fires as part
of 
> a squad.
> 
> Comments, complaints, corrections?
> 
> 

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