RE: Fighters and Hangers
From: "B Lin" <lin@r...>
Date: Thu, 26 Feb 2004 15:42:53 -0700
Subject: RE: Fighters and Hangers
I was thinking more of the fact that you will have ordinance feeding
into such a bay or may have a closer magazine with an armored tunnel or
elevator to bays that re-arm fighters. If you don't require ordinance
in a particular bay, then you probably don't need the extra armor or
elevator to service it.
In addition I was thinking of the occasional accident, in which case I
would hope that the designers considered armoring the bay to withstand
an anti-ship missile exploding accidentally (or fighter or fuel line...)
and either directing the blast outward or containing it. If your only
consideration is fuel spills and fuel explosions, it's probably a
different design than a bay designed to contain the blast of a fighter's
anti-ship missile.
--Binhan
> -----Original Message-----
> From: Ryan Gill [mailto:rmgill@mindspring.com]
>
> At 3:16 PM -0700 2/26/04, B Lin wrote:
>
> >I can see another reasoning for a specialized fighter bay as you
> >might not want ordinance lying around in every bay and perhaps
> >fighter bays are additionally armored or structured so that a
> >catastrophic explosion in one bay doesn't take out the ship. (a la
> >classic BSG where the Cylon Raider crashes into the fighter bays)
>
> This sounds more like ship design/hull structure. Ordinance tends not
> to stay laying around. Generally it gets run up an elevator from a
> magazine to be drawn over to a bird that's getting re-configured.
> Navies that leave ordinance laying around tend to have problems in
> battles and get reduced to non-entities when it comes to future wars.
>
>