ACTION ON THE RED RIVER
From: DAWGFACE47@w...
Date: Thu, 19 Feb 2004 17:59:51 -0600 (CST)
Subject: ACTION ON THE RED RIVER
AS USAL, i am always looking at oddball scenarios for sci-fi games,
for use with any rules.
since most of our games are actually played using the old TRAVELLER
RPG system for building worlds, solar systems , sub-sectors and sectors
of space, BUT not necssarily following the GDW UNIVERSE, as scripted,
we also use wotever ruleset that is most wunnerful at the time.
we also use models of spacecraft for actions in space, with little
lead or plastic joes/jolenes with deckplans to fight out boarding
actions, and tabletop terrain to fight out planetside actions.
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THE BACKGROUND.
the latest small scale struggle for truth, justice, and our
joe's/jolene's way of life OUT THERE takes place on a low tech level
(mostly steam, wind, muscle, and animal power outback, with some
interstellar normal level at capital city and built up areas), low
population (3,000,000 at last census, about half that is transported
colonits) colonial world where the forcs of lawlessness and disorder
(bandits that used to be transported colonists) are trying to get
strangle hold on the local economy of FIRST SHIP and voluntary
colonists.
this has come about due to a change of government backhome (no more
transported scum sent to the off world colonies, but also, no more
government funding to run things off world either!).
the colonists are on their own.
to this world of wonder comes the some times piratical ffree trader HI
THERE III, inbound with a load of agricultural machinery, luxury items,
and smallarms on a vogage of specultion , as well as a few wandering
hardcases from unknown pasts, looking for unkown futures- do not ask,
do not tell passengers, if you value your health, if you get my drift.
in due time cargo and passengers are off loaded, the crew has a
planetside leave, and new cargo and/or passengers are sought out, the HI
THERE III lifts off and returns to roaming the spaceways . . . .
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THE CARGO.
the agricultural machinery is destined for delivery to a settlement NNW
of the spaceport town, about 200 miles up the RED RIVER, and smack into
one of the areas largely controlled by bandit bands.
delivery is scheduled by one of the locaal steam powered river boats,
WANDER OF ERIN, CPT MASON DIXON, master and owner.
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THE WANDER OF ERIN
THE INFO BELOW IS READILY AVAILABLE TO ANYONE.
WANDER OF ERIN, 100-MT WOOD BURNING STERNWNEEL STEAMBOAT, CREW OF
7, PLUS THE CAPTAIN. TOP SPEED IS 9 KNOTS, DRAFT 3 FEET. ONLY VESSEL IN
CLASS. NO ARMAMENT, AND NO RADIO.
DECK CARGO IS STORED UNDER THE SKELETAL WOODEN SUPERSTRUC- TURE
SUPPORTING THE PILOT HOUSE, AND CABINS FOR CREW AND 6 PASSENGERS.
DECK PASSENGERS, IF ANY, ARE ON THE MAIN DECK WITH CARGO.
THE MASTER AND HIS CREW ARE TYPICAL RIVER BOAT FOLKS. NONE HAVE BODY
ARMOR, EVERYONE HAS A HANDGUN, SPARE AMMO, AMD A KNIFE OR HATCHET ON
HIS BELT.
THERE ARE FOUR SHOTGUNS AND FOUR CARBINES IN THE BOAT'S ARMORY WITH
LIMITED AMMO ALONG WITH TWO FLAREPISTOLS AND 2 DOZEN ASSORTED COLORED
FLARES.
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THE BOFFINS.
IN ADDITION TO THE MASTER/ OWNER AND CREW, THERE ARE FOUR (4) BODS
TRAVELLING UP RIVER TO THE SERF DIG 50 MILES BEYOND THE DELIVERY POINT
FOR THE AGRICULTURAL MACHINERY.
BOFFINS OF VARIOUS AGES, 3 MALE 1 FEMALE, VISIBLY ARMED WITH HANDGUNS.
ONE OF THEM IS A MEDICAL DOCTOR.
THE BOFFINS HAVE LIMITED AMMO FOR THEIR HANDGUNS, PLUS A SHOTGUN, 2
CARBINES AND A RIFLE WITH LIMITED AMMO IN THEIR BAGGAGE (UNSEEN AND
UNKNOWN TO BANDIT SPIES).
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THE MANIAX.
Waiting up river for them at THE THREE SISTERS is BIG MIKE FINK and
his MANIAX, one of the more suffessful bandit bands roaming the
outback and collecting tolls from RED RIVER traffic.
BIG MIKE has other plans for the ag machinery and boffins.
there are 30 MANIAX in BIG MIKE's bandit band. about 1/3 are veterans,
1/3 are experienced, and 1/3 are "green",
all have horses or mules to ride and carry supplies..
BIG MIKE, his LTs (4 of them) and about half of the MANIAX have light
body armor, all have a CCW (knife, machete, club, hatchet, etc). the
rest rely on poor hygiene and clothing for protection.
weaponry is mostly of the "liberated" colonist variety-hanguns,
shotgus, carbines, rifles-with a few captured lawforcer hanguns, SMG,
assault rifles, three LMG with limited ammo., and a half dozen
homemade hand grenades
BIG MIKE's shooty pride and joy is a 90mm recoilless rifle (with 12
rouds of HE ammo) captured from OLD MAN JENNING's place.
BIG MIKE depends on pistol launched flares, smoke signals, hand signals,
lung power, runners etc, for battlefield commo
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THE THREE SISTERS.
this is a grouping of three large rocks, with smaller rocks and dirt
around them , making small rocky islands, actually, located smack in
the middle of an S-bend in the RED RIVER.
river traffic must either go between the THREE SISTERS, or pass close
to the shore on either side of them, where river boats pass with mere
yards of the tree and brush lined banks. either way, the combo of
increased downstream current, and hazard reduces the speed of anyriver
boat to about 6 knots when negotiteing the THREE SISTERS .
it is common to transit this section of river before nightfall.
also, due to dangers of traveling at night, it is common for riverboats
to tied up at the river bank or anchor in midestream for the night .
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AT game start it is about 1300 hours , local time, the day is clear and
cool, with good visibility.
you deploy the MANIAX as you see fit.
riverboat crew is accounted for thusly;
a. PILOTHOUSE; CAPTAIN and MATE, sidearms only. other riverboat
weaponry is stored in catpain's cabin , and in the engine room.
ENGINEROOM; ENGINEER and STOKERS X 2
c. MAINDECK ; both deck hands
d. PASSENGER CABINS; all of the boffins ae in their cabins, they have
removed their other weapons from baggage and loaded same.
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DAWGIE