RE: [GZG Fiction] Seventy Dead after Freighter Accident
From: "Robert Bantly" <bantly_robert@h...>
Date: Thu, 29 Jan 2004 07:13:13 -0800
Subject: RE: [GZG Fiction] Seventy Dead after Freighter Accident
Since PSB is the issue, Pournelle's Imperial Earth stories and novels
in God's Eye and others) have crew in armored pressure suits at
battlestations, though I cannot remember if the ships were decompressed
vacuum or not. Incidentally, the Imperial Earth stories work well with
ships and rules.
I would think that possible danger of explosive decompression would be
higher up the list than an individual crew member's safety, and that a
pressure suit would be prized and cared-for personal equipment.
I like the armored suit idea though dumping air would be wasteful, you
have to tank it up somewhere. They don't show crew in armor much in SF
movies, but I suspect that is primarily actor protest at the discomfort,
the cost of making props. B5 is the worst offender, since the EA ships
not have "structural integrity fields" ala Star Trek. And when they
the shredding is usually phenomenal, making an armored suit a valuable
Armored suits have another advantage...they look REALLY cool in book
>From: Ground Zero Games <email@example.com>
>Subject: RE: [GZG Fiction] Seventy Dead after Freighter Accident
>Date: Thu, 29 Jan 2004 13:19:03 +0000
>>I read something on the NASA site a long time ago about operations in
>>low-pressure environments. Not vacuum, but quite low.
>>With breathing systems, that would get rid of a lot of the potential
>>from fire and explosive decompression.
>>I'll see if I can find the link...
>>> This is certainly a valid assumption - _if_ the vacc suits are good
>>> enough that you don't lose massive amounts of dexterity while
>>> them. This is not true of current zero-atmosphere pressure suits;
>>> personally I think it's a reasonable assumption for the fairly near
>>> future, but not everyone agrees with me.
>>> Also consider the practicalities of trying to give someone first
>>> zero pressure. Suddenly a small splinter causes a potentially fatal
>For what it's worth, I'd envisaged most of the non-essential and/or
>outboard compartments being vented before battle, but atmosphere
>in the more vital and occupied inner sections to allow easier and less
>tiring crew operations; during actual combat, most crew are in light
>suits to protect against decompression of vital ship areas due to
>damage. Damage Control parties, who regularly work in the depressurised
>most dangerous areas of the ship while enemy fire is still incoming,
>much heavier vacc suits virtually equivalent to Power Armour - but
>with flexibility and manual dexterity taking priority over extreme
>protection - they would have enough to protect against smaller flying
>debris, heat etc., and against being thrown into bulkheads and
>when the ship's combat antics temporarily overload the
>Note that none of this is supposed to be especially "accurate", just to
>have a good feel for game background and fiction possibilities...
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