Galactica 2003
From: Noam Izenberg <noam.izenberg@j...>
Date: Thu, 11 Dec 2003 07:40:50 -0500
Subject: Galactica 2003
In short, I liked it plotwise, characterwise (I hated Baltar, but was
intrigued with his twist), and space combat-wise. Only the last is
really relevant to this list, though.
I think the space combat was a cross between cinematic and vector. We
saw fighters yaw/pitch while keeping direction, but I didn't get a good
feel for how the fighters themselves made 180 degree changes of
movement - it seemed a bit too fast for a vector reversal. There are
clearly grav type forces available. I suspect PSB of linear/vector
turbo boosters +cinematic grav turning ability. The battlestar and
basea stars give little indication of combat speed - but IMO showed at
most thrust 1 or 2 in combat.
Primary armaments were slugs and missiles. I loved the Galactica's
Point defense barrage. Its what missile combat should look like in FT,
IMO.
Galactica combat in general would be hard to model in FT. The
Battlestars and Base Stars would be mega-carriers of some kind (400
mass?) Vipers would be Heavy fighters (or extra-heavy 3-point fighters)
- you see them taking knocks and still surviving. Cylon fighters are
almost scoutship sized vehicles - 2 per "group" with special weapon
loads. Ships seem incapable of engaging fighters effectively, though
they do OK with missiles - when the defense grid is active/armed.
I'm not a big fan of the retractable landing bays. It seems like a
purposeless plot device, but it looked cool.
I liked Boomer's Raptor "scout" ship. It seems like what a scoutship
should be. Jumping in Galactica does not seem to be as hard on people
as in FT - preparations/calculations take a long time (many game
turns), but give little to no warning before jump.
One last complaint - it was a copout we only saw some of the 12 types
of human cylons by the end. Clearly they're keeping some/many
intentionally mysterious, so they can pull the "covert cylon plot"
several times if they reach series format, but just showing us several
of the same models we've already seen bugged me (except for
***spoiler****).
I, Brazen Gnome (Noam Izenberg)