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Re: [DS] ZADS to ZADFC HR's Part II

From: Brian B <greywanderer987@y...>
Date: Mon, 1 Dec 2003 14:37:40 -0800 (PST)
Subject: Re: [DS] ZADS to ZADFC HR's Part II


--- Ryan M Gill <rmgill@mindspring.com> wrote:

> There's two things that increase your size. Sensor,
> computer, 
> processing, tracking systems and weapons space. 

Agreed.  See my post a moment ago....

> Charge separate cost/space for the T&E gear and the
> fire control. 
> Make it so you can distribute the fire control from
> the weapon system 
> or put it in a Multi-section vehicle. A dedicated
> sensor vehicle and 
> a dedicated weapon vehicle isn't so far fetched. A
> meshed/networked 
> setup would be better at multiple targets and
> survival against sensor 
> loss.

Agreed, but it makes things a lot more complex.  Maybe
a ZADFC that's independent will be sized/costed based
on how many vehicles it can control, and should be
more for Anti-aircraft and not so much good at
anti-GMS.

> I also have to wonder about an MDC 5 and it's true
> utility in downing 
> an aircraft. One slug (or however many you fire in a
> 15 minute 
> 'turn') doesn't seem so great for downing a fast
> moving mud mover, no 
> matter how good the fire con. There's just too much
> delay. The idea 
> behind the small MDCs is lots of small rounds. As
> you get bigger, 
> rate of fire goes down and it becomes harder to
> really hurt a target. 
> HVCs of medium size (40mm up through 5") work
> because you're dealing 
> with period guns that even today are pretty good at
> downing an 
> aircraft. Burst effect weapons, proximity fuzes and
> some terminal 
> guidance will help. I get the impression that MDCs
> are more slugs and 
> only slugs thrown. Further, that the tank version
> has limits on what 
> kind of rounds it can fire...PSB questions here...

Agreed, which brings me back to the question, how
should these systems be affected in performance by
their weapon type/class to account for round
velocity/rate fo fire?

> >However, this brings up a construction question for
> >multi-mounts -- do the extra mounts take up 2
> capacity
> >as per normal rules, or 3, or maybe it'll be
> >4/3/2/2/2........
> 
> I'm not sure as my books are at home, but I seem to
> recall that the 
> extra weapons only take up x2 vs the initial x3 (for
> turreted) weapon 
> for extra mounts (coaxial I believe).

You are correct, but that's for a normal turret, not
one of our special enhanced-traverse ZAD turrets....

=====
"Teach a man to make fire, and he will be warm for a day.  Set a man on
fire, and he will be warm for the rest of his life."   -- John A.
Hrastar

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