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Re: [SG2] weapons

From: warbeads@j...
Date: Thu, 27 Nov 2003 21:23:36 -0600
Subject: Re: [SG2] weapons

On Thu, 27 Nov 2003 21:22:50 -0500 "Imre A. Szabo" <ias@sprintmail.com>
writes:
<snip>
>> Enlighten me!  We are looking at a set of _rules_  as a source for
>> discussing projected 'real' science?  or just as a source for rules
>> mechanics?
>
>Actually, Fire Fusion and Steel (FFS) is a source book for 
>construction
>rules for a gaming system...  The system includes both an RPG 
>(Traveller New
>Era) and a ground miniatures games (Striker II) and space combat 
>(Brilliant
>Lances for small scale, Battle Rider for large scale).  It's based on 
>real
>science, and extrapolations from real science, but they've made a lot 
>of
>simplifying assumptions to make it more user friendly.  But even with 
>these
>simplifying assumptions, building things in FFS is MUCH MORE complex 
>then FT
>or DSII.  You can build tanks, spacecraft, cybernetic limbs, missiles, 
>small
>arms ammunitions, guns, mortars, etc., etc., etc.  Not covered include 
>wet
>navy ships, robots, disintegrators, primitive transport, genetic
>engineering, etc.  They planned on including these things in a future
>product that was never published (major bummer).
>
>If you're really interested, try to find some Traveller fans in your 
>area.
>
>ias
>
>
>

Bottom line, we are using "filtered" fuzzy science 'extrapolations' of a
feaking war game (albeit a complex one) as a basis for discussing
psuedo-reality.  

Okay, I just wanted to make sure I had that straight.  

I thought maybe somebody was using real science for a second.

Gracias,
Glenn

Hx, SF, and Fx: 6 mm figures, Starships and 1:6K "Wet Navy" warships
are my main interest.	But I have forces in 6 through 25 mm FWIW...

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