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Re: [SG2] weapons

From: "Imre A. Szabo" <ias@s...>
Date: Thu, 27 Nov 2003 21:22:50 -0500
Subject: Re: [SG2] weapons

> >>Well that just makes orbital bombardment all the easier, because you
> >don't
> >have to enter a low orbit.  See the TNE Fire, Fussion, and Steel page
> >112
> >for more details.
> >
> >It makes shooting *back* easier :-)
> >
>
> Enlighten me!  We are looking at a set of _rules_  as a source for
> discussing projected 'real' science?	or just as a source for rules
> mechanics?

Actually, Fire Fusion and Steel (FFS) is a source book for construction
rules for a gaming system...  The system includes both an RPG (Traveller
New
Era) and a ground miniatures games (Striker II) and space combat
(Brilliant
Lances for small scale, Battle Rider for large scale).	It's based on
real
science, and extrapolations from real science, but they've made a lot of
simplifying assumptions to make it more user friendly.	But even with
these
simplifying assumptions, building things in FFS is MUCH MORE complex
then FT
or DSII.  You can build tanks, spacecraft, cybernetic limbs, missiles,
small
arms ammunitions, guns, mortars, etc., etc., etc.  Not covered include
wet
navy ships, robots, disintegrators, primitive transport, genetic
engineering, etc.  They planned on including these things in a future
product that was never published (major bummer).

If you're really interested, try to find some Traveller fans in your
area.

ias

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