Prev: Re: [SG2] weapons Next: THE OLD GUARD

RE: [DS] House Rules: ZADS

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Thu, 27 Nov 2003 11:49:18 +1100
Subject: RE: [DS] House Rules: ZADS


1.  Going to antimissile mode is the vehicles activation (active sensor
marker).
2.  Use PSB to simplify.  Targets beyond ZAD range have too much delay
on
the tracking/projectile flight times etc for the system to effectively
target them.  Multiple mounts wouldn't affect this (a hit is a hit when
you
get a missile; just gives more "ammo" on target).

Brendan
'Neath Southern Skies

> -----Original Message-----
> From: Brian B [SMTP:greywanderer987@yahoo.com]
> 
> ZADFC in Anti-Missile mode:  
> 
> This is where I'm a bit stuck.  How do you combine the
> modification of ADS die quality for numbers of
> missiles engaged AND the adjustment for range if
> you're using multiple range bands, and how does
> multiple mounts affect this?	Thoughts? 
> 
> 
IMPORTANT: Notice to be read with this E-mail 
1. Before opening any attachments, please check them for 
viruses and defects.  2. This e-mail (including any 
attachments) may contain confidential information for the 
use of the intended recipient.	3. If you are not the 
intended recipient, please: contact the sender by return
e-mail, to notify the misdirection; do not copy, print,
re-transmit, store or act in reliance on this e-mail; and 
delete and destroy all copies of this e-mail.  4. Any views 
expressed in this e-mail are those of the sender and are not 
a statement of Australian Government policy unless otherwise stated. 
5. Finally, please do not remove this notice, so that any 
other readers are aware of these restrictions.

Prev: Re: [SG2] weapons Next: THE OLD GUARD