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Re: [SG2] weapons

From: Brian B <greywanderer987@y...>
Date: Wed, 19 Nov 2003 14:50:17 -0800 (PST)
Subject: Re: [SG2] weapons


--- John Atkinson <johnmatkinson@yahoo.com> wrote:

> > >The assumption being that you really gotta
> overload
> > those things to be 
> > >effective.
> > 
> > Yep. It is intended to be able to stop an incoming
> > Katyusha salvo though, 
> > so you'll probably need a lot of emphasis on the
> > "really" when they get it 
> > to work.
> 
> Easier to do if your shells have jamming devices,
> stealthy coatings, little fins that deploy out and
> let
> it maneuver a bit, etc.

What about a salvo from an arty battery that includes
one of the guns firing a "Screamer" round - no
warhead, just an ECM package that jams and/or draws
attention from the rest of the salvo?  In game terms,
it would do less damage but have an increased chance
of defeating ADS....

=====
"Teach a man to make fire, and he will be warm for a day.  Set a man on
fire, and he will be warm for the rest of his life."   -- John A.
Hrastar

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