Re: [SG2] weapons
From: John K Lerchey <lerchey@a...>
Date: Wed, 19 Nov 2003 11:53:59 -0500 (EST)
Subject: Re: [SG2] weapons
Cutting through the arguments, doesn't that last piece sort of sum it
up?
And if so, why not make the RRs variations of the IAVRs with differing
ranges, size classes, and damage to refect the "bigger gun", and let it
suffer from the same handicaps that the IAVRs do?
:)
John K. Lerchey
Computer and Network Security Coordinator
Computing Services
Carnegie Mellon University
On Wed, 19 Nov 2003, Brian B wrote:
>
> --- "Imre A. Szabo" <ias@sprintmail.com> wrote:
>
> > An RR is more then an IAVR and less then a GMS...
>
> In terms of game effects, a RR is an oversized IAVR,
> and probably damned easy to defend against.
>
> =====
> "Teach a man to make fire, and he will be warm for a day. Set a man
on fire, and he will be warm for the rest of his life." -- John A.
Hrastar
>