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Re: [FT] Battlefield set up

From: Michael Llaneza <maserati@e...>
Date: Tue, 14 Oct 2003 19:30:21 -0700
Subject: Re: [FT] Battlefield set up

This could be done in FTJava by fiddling with the 'ground' and time 
scales. You'd have to go back to normal before fleets come into contact,

but that shouldn't be an insurmountable problem. wrote:

>The other way you could do this is to have a "grand tactical" game in
>each GT turn = 2-3 FT turns and each hexagon/inch = 6-12 mu.  You'd
>Sensor and ECM activity at this scale so you don't have to mess with it
>FT scale.  That way you could maneuver your forces to come on the table
>the set up that you want.

We choose to go to the moon. We choose to go to the moon in this decade
and do the other things, not because they are easy, but because they are
hard, because that goal will serve to organize and measure the best of
our energies and skills, because that challenge is one that we are
willing to accept, one we are unwilling to postpone, and one which we
intend to win, and the others, too.

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