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Re: FT-Weapons

From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Wed, 08 Oct 2003 17:44:25 +0200
Subject: Re: FT-Weapons

BIF wrote:

>K-Guns.
>
>In a setting using just vector movement, no sheilds, no thruster pushes
(a 
>la exodus), are K-Guns over or under priced/massed? (thinking of
allowing 
>K-Guns as spinal mount weapons, with 1 mass giving 10 rounds).

If there are no screens, any weapon which ignores screens (K-guns,
P-torps, 
SubMunition Packs etc.) will automatically be overpriced compared to any

weapon which is degraded by screens (beams, pulsers etc.) since the 
screen-skipping ability is included in the weapon's points cost.

WRT ammo, keep in mind that most Full Thrust games last less than 10
turns 
- IME Cinematic games tend to have around 5 turns of shooting, and
Vector 
games seem to end even quicker. Eg., it is usually considered wasteful
to 
give a single SML more than 3 SM salvoes to fire, since it usually won't

get a chance to fire more salvoes than that.

>Pulsar derivative
>
>A pulsar has 1D6 at long range, 3D6 at medium, and 6D6 at close range.

1 beam die at long range, 2 beam dice at medium, 6 beam dice at close

Regards,

Oerjan
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry

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