Re: FT-Weapons
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Wed, 08 Oct 2003 17:44:25 +0200
Subject: Re: FT-Weapons
BIF wrote:
>K-Guns.
>
>In a setting using just vector movement, no sheilds, no thruster pushes
(a
>la exodus), are K-Guns over or under priced/massed? (thinking of
allowing
>K-Guns as spinal mount weapons, with 1 mass giving 10 rounds).
If there are no screens, any weapon which ignores screens (K-guns,
P-torps,
SubMunition Packs etc.) will automatically be overpriced compared to any
weapon which is degraded by screens (beams, pulsers etc.) since the
screen-skipping ability is included in the weapon's points cost.
WRT ammo, keep in mind that most Full Thrust games last less than 10
turns
- IME Cinematic games tend to have around 5 turns of shooting, and
Vector
games seem to end even quicker. Eg., it is usually considered wasteful
to
give a single SML more than 3 SM salvoes to fire, since it usually won't
get a chance to fire more salvoes than that.
>Pulsar derivative
>
>A pulsar has 1D6 at long range, 3D6 at medium, and 6D6 at close range.
1 beam die at long range, 2 beam dice at medium, 6 beam dice at close
Regards,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry