Prev: Re: [FT] Islamic Fed Names Next: Re: FT-Weapons

Re: FT-Weapons

From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Wed, 08 Oct 2003 17:44:25 +0200
Subject: Re: FT-Weapons

BIF wrote:

>In a setting using just vector movement, no sheilds, no thruster pushes
>la exodus), are K-Guns over or under priced/massed? (thinking of
>K-Guns as spinal mount weapons, with 1 mass giving 10 rounds).

If there are no screens, any weapon which ignores screens (K-guns,
SubMunition Packs etc.) will automatically be overpriced compared to any

weapon which is degraded by screens (beams, pulsers etc.) since the 
screen-skipping ability is included in the weapon's points cost.

WRT ammo, keep in mind that most Full Thrust games last less than 10
- IME Cinematic games tend to have around 5 turns of shooting, and
games seem to end even quicker. Eg., it is usually considered wasteful
give a single SML more than 3 SM salvoes to fire, since it usually won't

get a chance to fire more salvoes than that.

>Pulsar derivative
>A pulsar has 1D6 at long range, 3D6 at medium, and 6D6 at close range.

1 beam die at long range, 2 beam dice at medium, 6 beam dice at close



"Life is like a sewer.
  What you get out of it, depends on what you put into it."

Prev: Re: [FT] Islamic Fed Names Next: Re: FT-Weapons