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RE: Idle Langston thoughts

From: "Robertson, Brendan" <Brendan.Robertson@d...>
Date: Tue, 7 Oct 2003 10:04:22 +1000
Subject: RE: Idle Langston thoughts

On Tuesday, October 07, 2003 9:02 AM, B Lin []
> Then there is the difficulty of energy absorption/release from the
you might be able to simplify it with a shield that has X amounts of
and regenerates Y per turn.  But this loses the flavor of "hot spots"
rotation of those spots away from fire.  You might be able to split the
shield up in to 2 or more sections, each with X points, so that
fire might be able to make a localized burn through.

Langton Field
Mass: 10%
Cost: 5 x Mass

Each arc of the Langton Field has a rating equal to the mass of the
Langton Fields cannot be combined with Screens or Reflex Fields.  The
absorbs all damage up to this rating in each arc, after which the Field
been "burned through" and all further damage for the turn is applied
directly to the ship.  If 3 or more arcs suffer "burn through" the ship
suffers immediate hull damage equal to the rating of the field and the
is destroyed. 
ie: a 200 mass ship has a Langton Field of 20.	If it takes 30 points in
FP arc, the field burns through and the hull takes 10 points.  If the AP
AS also take 20 points each, the entire field fails and the ship takes
points to the hull from feedback (probably destroying the ship).

'Neath Southern Skies

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