Revisitation Of Sa'Vasku Systems
From: Jaime Tiampo <fugu@s...>
Date: Sun, 07 Sep 2003 01:26:28 -0700
Subject: Revisitation Of Sa'Vasku Systems
I've gotten bored over the last few days and have started thinking about
Sa'Vasku systems again, trying to refine some earlier ideas and working
on
a few others.
BURST POD
Burst Pods are the Sa'Vasku fleet support artillery system, similar to
the
Plasma Bolt Launcher system from Fleet Book 2.
Burst Pods require 10 power to fire per level, and consumes 1 biomass.
They
can be fired at any location that falls within the fire arc of the pod
launcher.
They are fired during Phase 4) LAUNCH ORDNANCE, the launch of the Burst
Pod
is announced by the firing player,and a marker is placed at the target
point, which can be up to 30 mu from the firing ship. During Phase 7)
POINT
DEFENCE FIRE, any ship threatened by the Burst Pod can allocated its
point
defence weapons against the Burst pod.
Point defence fire against a Burst Pod is resolved as if it were against
a
Plasma Bolt (see Fleet Book 2, page 36). The effect of the Burst Pod is
exactly the same as that of a equal level Plasma Bolt.
--
Plasma Bolt Launcher mass is 5 x size
Burst Pods require power generator mass 10 x size
Burst Pods can fire every turn while Plasma Bolts can only fire every
other
turn which sould balance out with using twice the mass in generators.
-----
SEEKER DRONE
Seeker Drones are a specialised form of Sa'Vasku Drone that more closely
resemble MT Missiles than fighters. They are "grown" in Drone Wombs. It
takes 2 biomass and requires 4 power points to grow each seeker. Power
is
taken from the Repair (R) pool. Drone Wombs can hold up to 3 Seekers at
one
time.
Seeker Drones function like Standard MT Missiles in all respects.
--
MT Missiles are 2 mass per
Seekers consume 2 mass per + power
-----
DECOY DRONE
Decoy Drones act to pull away quided munitions. They emit signals that
emulate their parent ship. They are treated like a Sa'vasku ship with
thrust 24.
They are "grown" in Drone Wombs. Decoy Drones require 3 biomass and 3
power
points to grow each decoy drone. Power is taken from the Repair (R)
pool.
--
Decoy drones are basically mass 3 sa'vasku ship with no FTL. I got the
idea
from the Banzi Jammer concept that some people were using to protect
their
capital ships. To simplify orders, modification might be that the Decoys
must remain withint 6" of the parent ship.