Re: B5-3 Aft
From: Jared Hilal <jlhilal@y...>
Date: Fri, 05 Sep 2003 18:03:37 -0500
Subject: Re: B5-3 Aft
Kevin Walker wrote:
> If one can out range and out accelerate the defenders and they have to
> stay around to guard a resource, the attacker has a winning
> situation. Either the defender leaves the resource undefended,
> attempts to engage the attacker (which happens at the attackers whim),
> or the attacker simply picks the defender to pieces at range. Not fun
> for the defender for certain.
However, in the described situation, with the specified ships, the
"attacker has to make a pass and then shoot as he leaves (ala light
cavalry archers). As he approaches, that gives the KV a chance to get
off a shot, and any hit is going to be at least crippling, if not fatal
to the Fragile raider.
>> No, it does. The previous discussion has revealed that the cost
>> balancing is only correct as written for Cinematic play on larger
>> tables. On average size tables, the costing over-rates the larger
>> batteries, and vector appears to need some more tweaking to balance
>> right.
>>
>> Holding up examples that work in very specific situations (like this
>> ship) but not in general, common situations, and then extrapolating
>> general conclusions from the results is not correct. In critical
>> analysis, this is called a "straw man argument".
>
>
> Average sized tables is a bit of a opinionated factor. What is
> average? 4 by 6 is common, so is 6 by 8. There is a big difference
> in area between the two (double). I've played on 16 by 6 foot
> surfaces and then again on 4 by 4 and many others to boot.
But in terms of range, the difference is much less. A B3 still covers
half of a 6x8, and a K-gun about 1/3. As for Average, you admit that
4x6 is "common" (I take that to mean more than half of cases) and if you
add 6x8, then I guess it's probably more than 75%. As for my opinion, I
asked how many people usually play on a surface as large as O.O.'s (c.
80 MU x 120 MU), and you are the second person to answer, but you didn't
say what your usual play area is, only the extremes of your experience.
Therefore I have evidence of 2 people (and one maybe) who play on large
tables. Not a lot.
> If your primary focus in balancing weapons with vector based movement
> on a 4 by 6 foot surface is your focal issue, then whether big beam
> weapons are worth the cost is not as critical as on a larger playing
> surface.
For the fifth (5th) time:
I. Do. Not. Play. Vector.
I would like to play vector again, but most of my group doesn't like it.
My "primary focus" was to a simple statement that, IMNSHO, B4+ are
overpriced compared to B# and less. As it turns out, O.O. explained how
this is true for medium sized tables, but that the usefulness of B4+
increases dramatically if the play area is larger (or you use cm on a
4x6 or 6x8).
< snip>
> These examples are not meant to be general conclusions, but
> illustrations of why costs have to be factored the way they were.
> This type of factoring is not a "straw man" as it is hardly imaginary.
The example of a human T8 or T8A ship with a single B5 bearing into the
aft three arcs is not a straw man? What are you smoking?
> The issue of high class beam weapons being king of the battle area
> came up years ago and has been factored into current play-testing.
> When the costs of larger beam weapons were smaller, I witnessed most
> designs involving beam weapons consisting of cramming as many class A
> beams was the way to go in most cases
In the real world, these were called "dreadnought battleships", and some
were really ridiculous, like the American
classes with 5 or 6 twin 12-inch turrets (making the ship really long),
or the French class with quadruple 16-inch turrets (to save dwt from
having more but smaller turrets). The term "Dreadnought" refers to a
battleship or battleship-cruiser (latter termed a battlecruiser) armed
only with guns of the largest caliber (originally 12") and possibly a
number of small secondaries (3", 5" or 6") for use against small ships
like MTBs and DDs. "Super-dreadnought" refers to dreadnoughts with a
main battery of 13.5" or 14" guns or (latter) larger.
The arms race of 1905-1922 was to see who could build the most powerful
* all big gun * battleships.
> (if you wanted more arcs then sometimes the smaller class B and Cs
> were okay or 3 class Bs had more dice at 0-12 MUs than did 2 class
As).
Unfortunately for your argument, at <12 MU; 3x class B = 6 dice, and 2x
class A = 6 dice, and both = 6 mass.
J