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Re: B5-3 Aft

From: Kevin Walker <sage@c...>
Date: Thu, 4 Sep 2003 17:53:11 -0500
Subject: Re: B5-3 Aft

Understood.  It does make for a great assualt ship, taking out forces 
guarding planets or installations.  They either run from it or it chips 
away at them over a long battle and then take out or captures the 
target (or opens the way for other ships of it's side to do so if they 
later warp in).

The main issue though was cost balancing between the different weapon 
systems as well as an earlier discusion about drive types and cinematic 
vs. vector movement, which unfortunately has little to do with campaign 
or strategic issues.

Kevin Walker

On Thursday, September 4, 2003, at 05:43 PM, Eric Foley wrote:

> In the end, fast sniper vessels such as this only really work in a
lark
> where you're
> assuming a great many things that don't make a lot of sense, or in 
> special
> situations
> such as commerce raiding where you're not going to devote any large 
> amount
> of
> resources to it, and where you're prepared to refit the vessels with 
> more
> sound
> armaments once your enemy stops being stupid and develops a 
> countermeasure.
> It wins one-off games where you don't think a little outside the box 
> and
> project a
> few military objectives that would otherwise rein in the impulse to 
> devote
> precious
> resources to building such vessels.

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