Re: Vector Movement
From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Tue, 02 Sep 2003 21:14:54 +0200
Subject: Re: Vector Movement
Jared Hilal wrote:
>1) At the risk of picking nits; the problem is not rotate-burn-fire,
but
>rather rotate-burn-ROTATE-fire.
This is the *esthetic* problem Jared has with the current Vector rules.
Unfortunately neither it isn't the *game balance* problem he intended
his
proposal to solve :-(
>A T4 human ship in this situation could, under the current RAW, rotate
to
>heading 12, burn MD, then rotate back to facing 9 (R12, MD2, R9). Or,
>using a loophole, simply thruster push with the port thrusters (PS2).
In the FB2 Vector rules a "PS2" order is illegal for Standard-engined
drives, since the side and retro thrusters are only allowed a single
1-pt
push each per turn.
Regards,
Oerjan
oerjan.ohlson@telia.com
"Life is like a sewer.
What you get out of it, depends on what you put into it."
-Hen3ry