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Re: Vector Movement

From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Tue, 02 Sep 2003 21:14:54 +0200
Subject: Re: Vector Movement

Jared Hilal wrote:

>1) At the risk of picking nits; the problem is not rotate-burn-fire,
but 
>rather rotate-burn-ROTATE-fire.

This is the *esthetic* problem Jared has with the current Vector rules. 
Unfortunately neither it isn't the *game balance* problem he intended
his 
proposal to solve :-(

>A T4 human ship in this situation could, under the current RAW, rotate
to 
>heading 12, burn MD, then rotate back to facing 9 (R12, MD2, R9).  Or, 
>using a loophole, simply thruster push with the port thrusters (PS2).

In the FB2 Vector rules a "PS2" order is illegal for Standard-engined 
drives, since the side and retro thrusters are only allowed a single
1-pt 
push each per turn.

Regards,

Oerjan
oerjan.ohlson@telia.com

"Life is like a sewer.
  What you get out of it, depends on what you put into it."
-Hen3ry

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