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Re: Re: Cinematic vs. Vector movement

From: "Eric Foley" <stiltman@t...>
Date: Sat, 30 Aug 2003 13:25:43 -0700
Subject: Re: Re: Cinematic vs. Vector movement


----- Original Message -----
From: "Laserlight" <laserlight@quixnet.net>
To: <gzg-l@csua.berkeley.edu>
Sent: Friday, August 29, 2003 4:14 PM
Subject: Re: Re: Cinematic vs. Vector movement

> > The question is, do the rules represent vector
> > movement accurately?

> No, they don't.  But in fact, what that post was saying was that
> in-vector-as-currently-implemented, multi-arc weapons and advanced
> drives are both overpriced -- which is IMHO pretty much undeniable.

I was sort of following this thread and thinking about this myself.  I
only
play cinematic, myself, so I can't comment on the merits of vector that
intelligently.

However, it stands to some reason that turrets as a weapons mount are
going to remain useful well into the future years that are modelled
presently
only by science fiction.  On small vessels it might stand to reason that
fixed
mounts are more efficient, but if even large vessels are encouraged by
the
design system to turn the entire ship rather than merely a turret within
it,
something seems a bit askew to me.

E
(aka Stilt Man)

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