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Re: Power Projection

From: Dominic Mooney <dom@c...>
Date: Mon, 28 Jul 2003 20:56:10 +0100
Subject: Re: Power Projection

Hi Kevin,

On Monday, July 28, 2003, at 03:41 PM, Kevin Balentine wrote:

> Does anyone know if Power Prjection (either Escorts or the upcoming 
> Fleets)
> have rules for ship construction?

As I'm writing it I hope I do ;-)

Power Projection: Fleet will have ship conversion rules rather than 
design rules.

To produce the actual original designs you will need High Guard 2nd 
Edition (which is usually less than 5 quid second hand and also 
available in FarFuture Enterprises' Reprint 'The Classic Books'), 
MegaTraveller Referee's Manual or Traveller T20, the current d20 
edition. Alternatively, software such as Andrew Moffatt-Vallance's High 
Guard Shipyard (sadly Windows only) will also design High Guard format 
ships. You can take any of these designs and convert to Power 
Projection format very quickly, and yes, I do intend to put a ship bits 
file on the website once Fleet is out.

We didn't want to put HG rule into Fleet because of space constraints 
and also copyright concerns. Also, we didn't want to reinvent the wheel 
as HG pretty much defines Traveller starship operations for me and 
others.

If anyone has any designs they really like for HG that are sub 10,000 
dT and without spinals, I'm happy to take a shot at converting and 
hosting them on the PowerProjection.net - this is all dependent upon my 
time, obviously. A large influx would make it less likely ;-/

I'm also willing to host scenarios etc...

Cheers,

Dom

---------dom@cybergoths.u-net.com----------
      http://www.powerprojection.net/
Power Projection: "It's all about going to other people's
planets and making *them* do what *we* want."
CPO Vandenbroucke, IIN Dreadnought 'Cleon the First'.

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