Re: Power Projection
From: Dominic Mooney <dom@c...>
Date: Mon, 28 Jul 2003 20:56:10 +0100
Subject: Re: Power Projection
Hi Kevin,
On Monday, July 28, 2003, at 03:41 PM, Kevin Balentine wrote:
> Does anyone know if Power Prjection (either Escorts or the upcoming
> Fleets)
> have rules for ship construction?
As I'm writing it I hope I do ;-)
Power Projection: Fleet will have ship conversion rules rather than
design rules.
To produce the actual original designs you will need High Guard 2nd
Edition (which is usually less than 5 quid second hand and also
available in FarFuture Enterprises' Reprint 'The Classic Books'),
MegaTraveller Referee's Manual or Traveller T20, the current d20
edition. Alternatively, software such as Andrew Moffatt-Vallance's High
Guard Shipyard (sadly Windows only) will also design High Guard format
ships. You can take any of these designs and convert to Power
Projection format very quickly, and yes, I do intend to put a ship bits
file on the website once Fleet is out.
We didn't want to put HG rule into Fleet because of space constraints
and also copyright concerns. Also, we didn't want to reinvent the wheel
as HG pretty much defines Traveller starship operations for me and
others.
If anyone has any designs they really like for HG that are sub 10,000
dT and without spinals, I'm happy to take a shot at converting and
hosting them on the PowerProjection.net - this is all dependent upon my
time, obviously. A large influx would make it less likely ;-/
I'm also willing to host scenarios etc...
Cheers,
Dom
---------dom@cybergoths.u-net.com----------
http://www.powerprojection.net/
Power Projection: "It's all about going to other people's
planets and making *them* do what *we* want."
CPO Vandenbroucke, IIN Dreadnought 'Cleon the First'.